Blackguard

Medium Humanoid. CR 5, AC 18, 82 HP. Traits: Aura of Anger.

Armor class
18
Hit points
82
Challenge
5
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
16
Dex
12
Int
12
Str
16
Wis
14
Speed
Walk: 30
Senses
passive Perception 15
Skills
Athletics: 6; Perception: 5; Intimidation: 5
Actions
  • Multiattack. The knight attacks three times with their greatsword.
  • Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Lance (Mounted Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
  • Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.
  • Vile Curse (1/Day). The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.
Languages
any two
Saving throws
Wisdom: 5; Strength: 6; Constitution: 6
Special abilities
  • Aura of Anger. While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.