Bloatblossom

Medium Plant. CR 2, AC 15, 60 HP. Traits: Heightened Hearing, Plant Resilience.

Armor class
15
Hit points
60
Challenge
2
Creature type
Plant
Size
medium

Stat block

Cha
4
Con
16
Dex
10
Int
2
Str
16
Wis
8
Speed
Walk: 20
Senses
keensense 60 ft. (can't sense beyond this radius)
Skills
Actions
  • Multiattack. The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar).
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 4 (1d8) poison damage.
  • Slam. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13).
  • Toxic Nodule. _Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one target. _Hit:_ 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.
Languages
-
Saving throws
Wisdom: -1; Charisma: -3; Strength: 3; Dexterity: 0; Constitution: 3; Intelligence: -4
Special abilities
  • Heightened Hearing. The bloatblossom's Perception is 16 while perceiving by hearing.
  • Plant Resilience. The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Damage resistances
Plant Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.