Bloody Bones

Medium Monstrosity, chaotic evil. CR 3, AC 13, 55 HP. Traits: Horrifying Aura, Horrific Imitation.

Armor class
13
Hit points
55
Challenge
3
Creature type
Monstrosity
Size
Medium
Alignment
chaotic evil

Stat block

Cha
10
Con
12
Dex
12
Int
6
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 3; Deception: 4
Actions
  • Multiattack. The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Dark Stare. The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.
Languages
none, but can speak through the use of its Horrific Imitation trait
Reactions
  • Its Crown Runs Red. When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.
Special abilities
  • Horrifying Aura. Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours.
  • Horrific Imitation. The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.