Bone Collector
Small Undead, neutral evil. CR 1/2, AC 13, 21 HP. Traits: Call of the Grave, Death Sense, Magic Resistance, Undead Nature.
- Armor class
- 13
- Hit points
- 21
- Challenge
- 0.5
- Creature type
- Undead
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 9
- Con
- 11
- Dex
- 15
- Int
- 7
- Str
- 6
- Wis
- 14
- Speed
- Fly: 60; Walk: 15
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 2
- Actions
- Talons. Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
- Bad Omen (1/Day). Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.
- Languages
- understands Common but can't speak
- Damage immunities
- necrotic, poison
- Special abilities
- Call of the Grave. Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
- Death Sense. Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
- Magic Resistance. Advantage: spell/magic effect saves.
- Undead Nature. Doesn't require air food drink or sleep.
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).