Bone Collector

Small Undead, neutral evil. CR 1/2, AC 13, 21 HP. Traits: Call of the Grave, Death Sense, Magic Resistance, Undead Nature.

Armor class
13
Hit points
21
Challenge
0.5
Creature type
Undead
Size
Small
Alignment
neutral evil

Stat block

Cha
9
Con
11
Dex
15
Int
7
Str
6
Wis
14
Speed
Fly: 60; Walk: 15
Senses
darkvision 60', passive Perception 14
Skills
Perception: 2
Actions
  • Talons. Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies.
  • Bad Omen (1/Day). Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself.
Languages
understands Common but can't speak
Damage immunities
necrotic, poison
Special abilities
  • Call of the Grave. Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20.
  • Death Sense. Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Undead Nature. Doesn't require air food drink or sleep.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.