Bone Devil
Large Fiend. CR 9, AC 19, 142 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.
- Armor class
- 19
- Hit points
- 142
- Challenge
- 9
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 16
- Con
- 18
- Dex
- 16
- Int
- 16
- Str
- 18
- Wis
- 14
- Speed
- Fly: 40; Walk: 50
- Senses
- darkvision 120 ft., passive Perception 16
- Skills
- Insight: 7; Stealth: 7; Athletics: 8; Deception: 7; Perception: 7
- Actions
- Barbed Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.
- Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.
- Invisibility. The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.
- Languages
- Infernal, telepathy 120 ft.
- Saving throws
- Wisdom: 7; Charisma: 7; Intelligence: 6
- Special abilities
- Devils Sight. The devils darkvision penetrates magical darkness.
- Lawful Evil. The devil radiates a Lawful and Evil aura.
- Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold; damage from nonmagical, non-silvered weapons
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).