Bone Devil

Large Fiend. CR 9, AC 19, 142 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.

Armor class
19
Hit points
142
Challenge
9
Creature type
Fiend
Size
Large

Stat block

Cha
16
Con
18
Dex
16
Int
16
Str
18
Wis
14
Speed
Fly: 40; Walk: 50
Senses
darkvision 120 ft., passive Perception 16
Skills
Insight: 7; Stealth: 7; Athletics: 8; Deception: 7; Perception: 7
Actions
  • Barbed Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.
  • Invisibility. The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.
Languages
Infernal, telepathy 120 ft.
Saving throws
Wisdom: 7; Charisma: 7; Intelligence: 6
Special abilities
  • Devils Sight. The devils darkvision penetrates magical darkness.
  • Lawful Evil. The devil radiates a Lawful and Evil aura.
  • Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Damage resistances
cold; damage from nonmagical, non-silvered weapons

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.