Bone Devil

Large Fiend. CR 9, AC 18, 144 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance.

Armor class
18
Hit points
144
Challenge
9
Creature type
Fiend
Size
large

Stat block

Cha
24
Con
18
Dex
16
Int
20
Str
18
Wis
22
Speed
Fly: 40; Walk: 40
Senses
darkvision 120 ft.
Skills
Actions
  • Multiattack. The devil makes two Claw attacks and one Sting attack.
  • Claw. _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) slashing damage.
  • Sting. _Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Languages
Infernal,telepathy 120 ft.
Saving throws
Wisdom: 6; Charisma: 7; Strength: 4; Dexterity: 3; Constitution: 4; Intelligence: 5
Damage immunities
Devilish Resilience
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
  • Magic Resistance. The devil has advantage on saves against spells and other magical effects.
Damage resistances
Devilish Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.