Bucca

_These tiny, obsidian-skinned, bat-winged fey always have a hungry look, leering with razor-sharp fangs showing and licking their leathery faces with their forked, purple tongues._ **Hidden in Crevice

Armor class
14
Hit points
27
Challenge
0.5
Creature type
Fey
Size
Tiny
Alignment
neutral evil

_These tiny, obsidian-skinned, bat-winged fey always have a hungry look, leering with razor-sharp fangs showing and licking their leathery faces with their forked, purple tongues._
Hidden in Crevices. Buccas are tiny, underground faeries who are also known as “snatchers,” because they love to steal from miners and hoard precious minerals and gems in tiny, trap‑filled crevices. Their small size makes them easy to overlook.
Treasure Finders. Buccas are often enslaved by derro as treasure seekers and can be summoned by some derro shamans. Buccas are the bane of the dwarves of many mountains and hilly cantons, serving as spies and scouts for evil humanoids.
Bat Friends. Buccas often train bats as mounts, messengers, and guard animals. On occasion they sell them to goblins and kobolds.

Stat block

Cha
16
Con
17
Dex
16
Int
13
Str
10
Wis
9
Speed
Fly: 30; Walk: 20
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 7; Perception: 1
Actions
  • Dagger. Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.
Languages
Darakhul, Dwarvish
Special abilities
  • Flyby. The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.
  • Vulnerability to Sunlight. A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.
  • Innate Spellcasting. the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: invisibility 3/day each: darkness, ensnaring strike, locate object

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.