Bunyip
Huge Beast. CR 8, AC 14, 150 HP. Traits: Brave, Hold Breath, Keen Hearing and Smell.
- Armor class
- 14
- Hit points
- 150
- Challenge
- 8
- Creature type
- Beast
- Size
- Huge
Stat block
- Cha
- 8
- Con
- 22
- Dex
- 15
- Int
- 3
- Str
- 23
- Wis
- 12
- Speed
- Swim: 50; Walk: 20
- Senses
- darkvision 120 ft., passive Perception 16
- Skills
- Stealth: 5; Survival: 4; Athletics: 9; Perception: 4
- Actions
- Multiattack. The bunyip makes a bite attack and two slam attacks.
- Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
- Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
- Saving throws
- Wisdom: 4; Dexterity: 5
- Special abilities
- Brave. The bunyip has advantage on saving throws against being frightened.
- Hold Breath. The bunyip can hold its breath for 1 hour.
- Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.
- Damage resistances
- cold, thunder
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).