Bunyip

Huge Beast. CR 8, AC 14, 150 HP. Traits: Brave, Hold Breath, Keen Hearing and Smell.

Armor class
14
Hit points
150
Challenge
8
Creature type
Beast
Size
Huge

Stat block

Cha
8
Con
22
Dex
15
Int
3
Str
23
Wis
12
Speed
Swim: 50; Walk: 20
Senses
darkvision 120 ft., passive Perception 16
Skills
Stealth: 5; Survival: 4; Athletics: 9; Perception: 4
Actions
  • Multiattack. The bunyip makes a bite attack and two slam attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.
  • Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.
Saving throws
Wisdom: 4; Dexterity: 5
Special abilities
  • Brave. The bunyip has advantage on saving throws against being frightened.
  • Hold Breath. The bunyip can hold its breath for 1 hour.
  • Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.
Damage resistances
cold, thunder

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.