Cacus Giant

Huge Giant, chaotic evil. CR 6, AC 16, 138 HP. Traits: Final Breath.

Armor class
16
Hit points
138
Challenge
6
Creature type
Giant
Size
Huge
Alignment
chaotic evil

Stat block

Cha
10
Con
20
Dex
11
Int
7
Str
21
Wis
14
Speed
Walk: 40
Senses
passive Perception 15
Skills
Survival: 5; Perception: 5
Actions
  • Multiattack. The cacus giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
  • Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Languages
Giant
Saving throws
Wisdom: 5; Strength: 8; Constitution: 8
Damage immunities
fire
Special abilities
  • Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.