Cacus Giant
Huge Giant, chaotic evil. CR 6, AC 16, 138 HP. Traits: Final Breath.
- Armor class
- 16
- Hit points
- 138
- Challenge
- 6
- Creature type
- Giant
- Size
- Huge
- Alignment
- chaotic evil
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 11
- Int
- 7
- Str
- 21
- Wis
- 14
- Speed
- Walk: 40
- Senses
- passive Perception 15
- Skills
- Survival: 5; Perception: 5
- Actions
- Multiattack. The cacus giant makes two greatclub attacks.
- Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Rock. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
- Fire Breath (Recharge 4-6). The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
- Languages
- Giant
- Saving throws
- Wisdom: 5; Strength: 8; Constitution: 8
- Damage immunities
- fire
- Special abilities
- Final Breath. When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).