Camel

Large Beast. CR 1/8, AC 10, 10 HP. Traits: Camel Resilience.

Armor class
10
Hit points
10
Challenge
0.125
Creature type
Beast
Size
large

Stat block

Cha
4
Con
14
Dex
10
Int
2
Str
14
Wis
8
Speed
Walk: 50
Senses
-
Skills
Actions
  • Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) bludgeoning damage.
  • Bile Spit. _Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one creature. _Hit:_ 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.
Languages
-
Saving throws
Wisdom: -1; Charisma: -3; Strength: 2; Dexterity: 0; Constitution: 2; Intelligence: -4
Special abilities
  • Camel Resilience. The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.
Damage resistances
Camel Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.