Camel
Large Beast. CR 1/8, AC 10, 10 HP. Traits: Camel Resilience.
- Armor class
- 10
- Hit points
- 10
- Challenge
- 0.125
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 4
- Con
- 14
- Dex
- 10
- Int
- 2
- Str
- 14
- Wis
- 8
- Speed
- Walk: 50
- Senses
- -
- Skills
- Actions
- Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) bludgeoning damage.
- Bile Spit. _Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one creature. _Hit:_ 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.
- Languages
- -
- Saving throws
- Wisdom: -1; Charisma: -3; Strength: 2; Dexterity: 0; Constitution: 2; Intelligence: -4
- Special abilities
- Camel Resilience. The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.
- Damage resistances
- Camel Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.