Carbuncle

Small Monstrosity, chaotic good. CR 1, AC 12, 36 HP. Traits: Gem Illumination, Jungle Camouflage.

Armor class
12
Hit points
36
Challenge
1
Creature type
Monstrosity
Size
Small
Alignment
chaotic good

Stat block

Cha
12
Con
12
Dex
14
Int
11
Str
8
Wis
16
Speed
Walk: 40; Climb: 20
Senses
darkvision 60 ft., passive Perception 15
Skills
Stealth: 6; Perception: 5
Actions
  • Multiattack. The carbuncle makes one bite attack and one claw attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Light Beam (Recharge 5-6). The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Languages
Carbuncle, Common
Special abilities
  • Gem Illumination. As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Condition immunities
charmed

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.