Carbuncle
Small Monstrosity, chaotic good. CR 1, AC 12, 36 HP. Traits: Gem Illumination, Jungle Camouflage.
- Armor class
- 12
- Hit points
- 36
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Small
- Alignment
- chaotic good
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 14
- Int
- 11
- Str
- 8
- Wis
- 16
- Speed
- Walk: 40; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Stealth: 6; Perception: 5
- Actions
- Multiattack. The carbuncle makes one bite attack and one claw attack.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Light Beam (Recharge 5-6). The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
- Languages
- Carbuncle, Common
- Special abilities
- Gem Illumination. As a bonus action, the carbuncle can cause its garnet to glow or not. While glowing, the garnet sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Condition immunities
- charmed
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).