Cave Giant

Huge Giant, chaotic evil. CR 10, AC 16, 200 HP. Traits: Sunlight Petrification.

Armor class
16
Hit points
200
Challenge
10
Creature type
Giant
Size
Huge
Alignment
chaotic evil

Stat block

Cha
6
Con
22
Dex
10
Int
8
Str
27
Wis
13
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 15
Skills
Survival: 5; Athletics: 12; Perception: 5
Actions
  • Multiattack. The giant makes three attacks: two with its handaxe and one with its tusks.
  • Handaxe. Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.
  • Tusks. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Languages
Giant
Saving throws
Wisdom: 5; Dexterity: 4; Constitution: 10
Special abilities
  • Sunlight Petrification. If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.