Cave Ogre

Large Giant. CR 2, AC 12, 119 HP. Traits: Elite Recovery.

Armor class
12
Hit points
119
Challenge
2
Creature type
Giant
Size
Large

Stat block

Cha
8
Con
16
Dex
8
Int
10
Str
19
Wis
10
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
  • Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
  • Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Languages
Common, Giant
Special abilities
  • Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.