Cave Ogre
Large Giant. CR 2, AC 12, 119 HP. Traits: Elite Recovery.
- Armor class
- 12
- Hit points
- 119
- Challenge
- 2
- Creature type
- Giant
- Size
- Large
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 8
- Int
- 10
- Str
- 19
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Actions
- Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
- Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
- Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Languages
- Common, Giant
- Special abilities
- Elite Recovery. At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).