Centaur

Large Monstrosity. CR 2, AC 12, 63 HP. Traits: Monstrosity Resilience, Trampling Charge.

Armor class
12
Hit points
63
Challenge
2
Creature type
Monstrosity
Size
large

Stat block

Cha
10
Con
14
Dex
14
Int
8
Str
18
Wis
16
Speed
Walk: 50
Senses
-
Skills
Actions
  • Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.
  • Hooves. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.
  • Pike. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage.
  • Longbow. _Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.
Languages
Elvish,Sylvan
Reactions
  • Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).
Saving throws
Wisdom: 3; Charisma: 0; Strength: 4; Dexterity: 2; Constitution: 2; Intelligence: -1
Special abilities
  • Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.
  • Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.
Damage resistances
Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.