Centaur
Large monstrosity, neutral good. CR 2, AC 12, 45 HP. Traits: Charge.
- Armor class
- 12
- Hit points
- 45
- Challenge
- 2
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- neutral good
Stat block
- Cha
- 11
- Con
- 14
- Dex
- 14
- Int
- 9
- Str
- 18
- Wis
- 13
- Speed
- 50 ft.
- Senses
- passive Perception 13
- Skills
- Athletics +6, Perception +3, Survival +3
- Actions
- Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
- Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Languages
- Elvish, Sylvan
- Special abilities
- Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.