Centaur

Large monstrosity, neutral good. CR 2, AC 12, 45 HP. Traits: Charge.

Armor class
12
Hit points
45
Challenge
2
Creature type
Monstrosity
Size
Large
Alignment
neutral good

Stat block

Cha
11
Con
14
Dex
14
Int
9
Str
18
Wis
13
Speed
50 ft.
Senses
passive Perception 13
Skills
Athletics +6, Perception +3, Survival +3
Actions
  • Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
  • Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Languages
Elvish, Sylvan
Special abilities
  • Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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