Chain Devil

Medium Fiend. CR 8, AC 16, 138 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance.

Armor class
16
Hit points
138
Challenge
8
Creature type
Fiend
Size
medium

Stat block

Cha
20
Con
24
Dex
14
Int
10
Str
18
Wis
18
Speed
Walk: 30
Senses
darkvision 120 ft.
Skills
Actions
  • Multiattack. The devil makes four Chain attacks.
  • Chain. _Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) slashing damage plus 7 (2d6) piercing damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 14 (4d6) piercing damage at the start of each of its turns, and the chain devil can't use the same Chain on another target.
Languages
Infernal,telepathy 120 ft.
Reactions
  • Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can command its mask to shift to look like one of the creature's departed loved ones or bitter enemies. If the creature can see the mask, it must succeed on a DC 15 WIS save or be frightened until the end of its turn.
Saving throws
Wisdom: 4; Charisma: 5; Strength: 4; Dexterity: 2; Constitution: 7; Intelligence: 0
Damage immunities
Devilish Resilience
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
  • Magic Resistance. The devil has advantage on saves against spells and other magical effects.
Damage resistances
grappled,Devilish Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.