Chain Devil
Medium Fiend. CR 8, AC 16, 138 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance.
- Armor class
- 16
- Hit points
- 138
- Challenge
- 8
- Creature type
- Fiend
- Size
- medium
Stat block
- Cha
- 20
- Con
- 24
- Dex
- 14
- Int
- 10
- Str
- 18
- Wis
- 18
- Speed
- Walk: 30
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Multiattack. The devil makes four Chain attacks.
- Chain. _Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 8 (1d8+4) slashing damage plus 7 (2d6) piercing damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 14 (4d6) piercing damage at the start of each of its turns, and the chain devil can't use the same Chain on another target.
- Languages
- Infernal,telepathy 120 ft.
- Reactions
- Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can command its mask to shift to look like one of the creature's departed loved ones or bitter enemies. If the creature can see the mask, it must succeed on a DC 15 WIS save or be frightened until the end of its turn.
- Saving throws
- Wisdom: 4; Charisma: 5; Strength: 4; Dexterity: 2; Constitution: 7; Intelligence: 0
- Damage immunities
- Devilish Resilience
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
- Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
- Magic Resistance. The devil has advantage on saves against spells and other magical effects.
- Damage resistances
- grappled,Devilish Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.