Chain Devil
Medium fiend (devil), lawful evil. CR 8, AC 16, 85 HP. Traits: Devil's Sight, Magic Resistance.
- Armor class
- 16
- Hit points
- 85
- Challenge
- 8
- Creature type
- Fiend
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 14
- Con
- 18
- Dex
- 15
- Int
- 11
- Str
- 18
- Wis
- 12
- Speed
- 30 ft.
- Senses
- darkvision 120 ft., passive Perception 11
- Actions
- Multiattack. The devil makes two attacks with its chains.
- Chain. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
- Animate Chains. Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
- Languages
- Infernal, telepathy 120 ft.
- Reactions
- Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
- Saving throws
- CON +7, WIS +4, CHA +5
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
- Damage resistances
- cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.