Chaos-Spawn Goblin

Small Humanoid, neutral evil. CR 1/2, AC 13, 22 HP. Traits: Nimble Escape.

Armor class
13
Hit points
22
Challenge
0.5
Creature type
Humanoid
Size
Small
Alignment
neutral evil

Stat block

Cha
6
Con
12
Dex
14
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth: 6
Actions
  • Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
Languages
telepathy 120 ft.
Special abilities
  • Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Damage resistances
psychic
Condition immunities
frightened

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.