Chaos-Spawn Goblin
Small Humanoid, neutral evil. CR 1/2, AC 13, 22 HP. Traits: Nimble Escape.
- Armor class
- 13
- Hit points
- 22
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 10
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Stealth: 6
- Actions
- Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.
- Languages
- telepathy 120 ft.
- Special abilities
- Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Damage resistances
- psychic
- Condition immunities
- frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).