Child of Yggdrasil

Large Aberration, neutral evil. CR 6, AC 14, 112 HP. Traits: Acid Touch, Forest Camouflage, Keen Smell.

Armor class
14
Hit points
112
Challenge
6
Creature type
Aberration
Size
Large
Alignment
neutral evil

Stat block

Cha
8
Con
14
Dex
10
Int
10
Str
16
Wis
18
Speed
Walk: 20; Climb: 20
Senses
darkvision 60 ft., passive Perception 17
Skills
Stealth: 3; Perception: 7
Actions
  • Multiattack. The child of Yggdrasil makes three claw attacks.
  • Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 7 (2d6) acid damage.
Languages
Common, Giant
Damage immunities
acid, cold; bludgeoning from nonmagical attacks
Special abilities
  • Acid Touch. As an action, the child of Yggdrasil destroys one nonmagical object that isn't being worn or carried, such as a rope, plank, candlestick, or even an entire bronze cauldron.
  • Forest Camouflage. The child of Yggdrasil has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
  • Keen Smell. The child of Yggdrasil has advantage on Wisdom (Perception) checks that rely on smell.
Damage vulnerabilities
fire

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.