Chimera

Large Monstrosity. CR 6, AC 14, 126 HP. Traits: Bickering Heads, Monstrosity Resilience, Multiple Heads.

Armor class
14
Hit points
126
Challenge
6
Creature type
Monstrosity
Size
large

Stat block

Cha
10
Con
18
Dex
10
Int
4
Str
18
Wis
20
Speed
Fly: 60; Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The chimera makes one Bite attack, one Headbutt attack, and two Claws attacks, or it can make two Claws attacks and use Fire Breath, if available.
  • Bite. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage.
  • Headbutt. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 10 (1d12+4) bludgeoning damage.
  • Claws. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage.
  • Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 DEX save, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Languages
Draconic
Saving throws
Wisdom: 5; Charisma: 0; Strength: 4; Dexterity: 0; Constitution: 4; Intelligence: -3
Damage immunities
fire
Special abilities
  • Bickering Heads. The chimera is perpetually one step away from arguing with itself. A creature that can see the chimera can use a bonus action on its turn to appeal to one of the chimera's heads with bribes (dragon), praise (lion), displays of magic (goat), or other clever manipulation of a head's desires. The chimera must succeed on a DC 15 WIS save or succumb to that desire.<br>If the lion or goat head succumbs, the chimera has disadvantage on the next Bite or Headbutt attack it makes before the end of its next turn. If the dragon head succumbs, creatures caught in the chimera's next Fire Breath have advantage on the save, provided the chimera uses the breath within the next 1 minute. Once a head has succumbed to a desire, that head can't succumb again for the next 24 hours.
  • Monstrosity Resilience. The chimera is resistant to exhaustion and to the frightened condition.
  • Multiple Heads. The chimera has three heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.
Damage resistances
Multiple Heads,Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.