Chimera

Large Monstrosity, chaotic evil. CR 6, AC 14, 114 HP.

Armor class
14
Hit points
114
Challenge
6
Creature type
Monstrosity
Size
Large
Alignment
chaotic evil

Stat block

Cha
10
Con
19
Dex
11
Int
3
Str
19
Wis
14
Speed
Fly: 60; Walk: 30
Senses
darkvision 60 ft., passive Perception 18
Skills
Perception: 8
Actions
  • Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
  • Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
  • Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
  • Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
  • Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
Hit dice
12d10 + 48
Languages
Understands Draconic but can't speak
Armor detail
natural armor

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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