Chimera
Large Monstrosity, chaotic evil. CR 6, AC 14, 114 HP.
- Armor class
- 14
- Hit points
- 114
- Challenge
- 6
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 10
- Con
- 19
- Dex
- 11
- Int
- 3
- Str
- 19
- Wis
- 14
- Speed
- Fly: 60; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 18
- Skills
- Perception: 8
- Actions
- Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
- Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
- Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
- Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
- Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
- Hit dice
- 12d10 + 48
- Languages
- Understands Draconic but can't speak
- Armor detail
- natural armor
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.