Chimeric Phantom

The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. It

Armor class
11
Hit points
36
Challenge
2
Creature type
Undead
Size
Medium
Alignment
chaotic neutral

The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time._
Recombined Spirits. Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a Open Game License

Stat block

Cha
5
Con
10
Dex
13
Int
13
Str
12
Wis
14
Speed
Fly: 40; Walk: 0; Hover: true
Senses
darkvision 60 ft. passive Perception 11
Skills
Actions
  • Multiattack. The chimeric phantom makes two Maddening Grasp attacks.
  • Maddening Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Languages
any languages its constituent souls knew in life
Damage immunities
poison
Special abilities
  • Frightening Madness. A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours.
  • Incorporeal Movement. The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Damage resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.