Chuul
Large Aberration. CR 5, AC 16, 93 HP. Traits: Amphibious, Detect Magic.
- Armor class
- 16
- Hit points
- 93
- Challenge
- 5
- Creature type
- Aberration
- Size
- Large
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 10
- Int
- 5
- Str
- 18
- Wis
- 16
- Speed
- Swim: 40; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Actions
- Multiattack. If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
- Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
- Tentacle. A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.
- Languages
- understands Deep Speech but can't speak
- Damage immunities
- poison
- Special abilities
- Amphibious. The chuul can breathe air and water.
- Detect Magic. The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
- Condition immunities
- frightened, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).