Chuul

Large Aberration. CR 5, AC 16, 93 HP. Traits: Amphibious, Detect Magic.

Armor class
16
Hit points
93
Challenge
5
Creature type
Aberration
Size
Large

Stat block

Cha
10
Con
16
Dex
10
Int
5
Str
18
Wis
16
Speed
Swim: 40; Walk: 30
Senses
darkvision 60 ft., passive Perception 13
Skills
Actions
  • Multiattack. If the chuul is grappling a creature it uses its tentacle on that creature. It then makes two pincer attacks.
  • Pincer. Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature it is grappled (escape DC 15). When carrying a grappled creature the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature.
  • Tentacle. A grappled creature makes a DC 14 Constitution saving throw. On a failure it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the paralysis on a success.
Languages
understands Deep Speech but can't speak
Damage immunities
poison
Special abilities
  • Amphibious. The chuul can breathe air and water.
  • Detect Magic. The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic.
Condition immunities
frightened, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.