Clacking Skeleton
Medium Undead, neutral evil. CR 2, AC 14, 45 HP. Traits: Horrid Clacking.
- Armor class
- 14
- Hit points
- 45
- Challenge
- 2
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 5
- Con
- 11
- Dex
- 12
- Int
- 6
- Str
- 14
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
- Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
- Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Languages
- understands all languages it knew in life but can't speak
- Damage immunities
- poison
- Special abilities
- Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
- Condition immunities
- exhaustion, poisoned
- Damage vulnerabilities
- bludgeoning
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).