Clacking Skeleton

Medium Undead, neutral evil. CR 2, AC 14, 45 HP. Traits: Horrid Clacking.

Armor class
14
Hit points
45
Challenge
2
Creature type
Undead
Size
Medium
Alignment
neutral evil

Stat block

Cha
5
Con
11
Dex
12
Int
6
Str
14
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.
  • Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Languages
understands all languages it knew in life but can't speak
Damage immunities
poison
Special abilities
  • Horrid Clacking. If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Condition immunities
exhaustion, poisoned
Damage vulnerabilities
bludgeoning

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.