Clay Golem

Large Construct. CR 9, AC 14, 163 HP. Traits: Acid Absorption, Construct Nature, Fire Weakness, Golem Resilience, Immutable Form, Magic Resistance, Magic Weapons.

Armor class
14
Hit points
163
Challenge
9
Creature type
Construct
Size
large

Stat block

Cha
1
Con
18
Dex
8
Int
2
Str
20
Wis
8
Speed
Walk: 20
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The golem makes three Slam attacks.
  • Slam. _Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning, piercing, or slashing damage, as determined by Mold Hand. The target must succeed on a DC 16 STR save or suffer an effect based on the type of damage: knocked prone (bludgeoning), pushed up to 10 feet away from the golem (piercing), or its speed is reduced by 10 feet until the end of its next turn (slashing).
  • Haste (Recharge 5-6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on DEX saves, and can make a Slam attack as a bonus action.
Languages
understands the languages of its creator but can't speak
Saving throws
Wisdom: -1; Charisma: -5; Strength: 5; Dexterity: -1; Constitution: 4; Intelligence: -4
Damage immunities
acid,Golem Resilience
Special abilities
  • Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains HP equal to the acid damage dealt.
  • Construct Nature. The golem doesn't require air, food, drink, or sleep.
  • Fire Weakness. When the clay golem takes fire damage, its body temporarily hardens like baked clay. Until the end of its next turn, the golem's speed is reduced by 10 feet, it can't use Mold Hand, and its AC becomes 18.
  • Golem Resilience. The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saves against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.