Clockwork Armadillo

Small Construct, unaligned. CR 1/4, AC 14, 22 HP. Traits: Construct Nature, Immutable Form, Magic Resistance, Overclocked.

Armor class
14
Hit points
22
Challenge
0.25
Creature type
Construct
Size
Small
Alignment
unaligned

Stat block

Cha
10
Con
14
Dex
18
Int
5
Str
10
Wis
10
Speed
Walk: 30
Senses
darkvision 60', passive Perception 12
Skills
Perception: 0
Actions
  • Scissor Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) slashing damage and the target must make DC 11 Con save or drop whatever it is currently holding.
  • Tuck In. Tucks its entire body into its shell forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Scissor Claws attacks. As part of this action the armadillo can expand its shell outward to contain one object of its size or smaller that isn't being worn or carried and is within 5 ft. of the armadillo. The armadillo can uncurl its body and release any contained item as a bonus action.
Languages
understands the languages of its creator but can't speak
Saving throws
Dexterity: 6
Damage immunities
poison, psychic
Special abilities
  • Construct Nature. Doesn't require air food drink or sleep.
  • Immutable Form. Immune: form-altering spells/effects.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Overclocked. Advantage on initiative rolls.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.