Clockwork Beetle

_Gleaming metal and whirring gears make up the form of this elaborate mechanical insect the size of a housecat._ **Bejeweled Familiars.** Forged by talented jewelers and sold to gear-mages and aristoc

Armor class
14
Hit points
15
Challenge
0.5
Creature type
Construct
Size
Tiny
Alignment
unaligned

_Gleaming metal and whirring gears make up the form of this elaborate mechanical insect the size of a housecat._
Bejeweled Familiars. Forged by talented jewelers and sold to gear-mages and aristocrats, clockwork beetles are highly prized as familiars. Although normally created in the form of metal beetles, their appearance can vary greatly. Some resemble incandescent ladybugs while others have razorsharp horns reminiscent of deadly stag beetles. Some are fashioned as darkling beetles with prehensile antennae, and even weevil-like designs have been spotted.
Flying Noisemakers. In the southern deserts, scarab beetle patterns are particularly prized. Anytime the creatures move they emit an audible rhythmic buzz, especially when taking to the air. Once in flight, they create a disturbing cacophony of clicks and whirs.
Hidden Timers. The most talented gear‑mages occasionally design a clockwork beetle with a hidden countdown clock that silently ticks down over years or even decades. When the tightly wound gear-counter expires, it suddenly triggers a mechanical metamorphosis within the beetle, causing it to rapidly transform and blossom into a completely different clockwork creature—a wondrous surprise known in advance only to the designer who created it so many years ago.
Constructed Nature. A clockwork beetle doesn’t require air, food, drink, or sleep.

Stat block

Cha
7
Con
10
Dex
16
Int
4
Str
8
Wis
12
Speed
Fly: 50; Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Skills
Stealth: 5
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.
Languages
understands Common, telepathy 100 ft. (creator only)
Saving throws
Dexterity: 5
Damage immunities
poison, psychic
Special abilities
  • Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.