Clockwork Beetle Swarm
_Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud._ **Freed But Foolish.** Clockwork beetle swarms form when several of the creatures break free of their crea
- Armor class
- 14
- Hit points
- 52
- Challenge
- 3
- Creature type
- Construct
- Size
- Large
- Alignment
- neutral
_Light glints off the moving parts of almost a thousand clockwork beetles in a biting cloud._
Freed But Foolish. Clockwork beetle swarms form when several of the creatures break free of their creators and bond together in a noisy mass of clattering mechanical parts. Severed from the bond of their creators, the beetle swarm lacks the telepathy of singular clockwork beetles and has a reduced mental capacity.
Stat block
- Cha
- 7
- Con
- 12
- Dex
- 16
- Int
- 4
- Str
- 8
- Wis
- 12
- Speed
- Fly: 50; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Actions
- Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., up to 4 creatures in the swarm's space. Hit: 17 (5d6) piercing damage plus 3 (1d6) poison damage.
- Languages
- -
- Damage immunities
- fire, poison, psychic
- Special abilities
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny construct. The swarm can't regain hit points or gain temporary hit points.
- Damage resistances
- bludgeoning, piercing, and slashing
- Condition immunities
- charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).