Clockwork Hound

_This black, mechanical hunting dog keeps its nose to the ground sniffing and whuffling. Gleaming teeth fill its metal mouth._ **Ticking Bloodhounds.** Partners to the clockwork huntsmen, these black

Armor class
12
Hit points
71
Challenge
2
Creature type
Construct
Size
Medium
Alignment
unaligned

_This black, mechanical hunting dog keeps its nose to the ground sniffing and whuffling. Gleaming teeth fill its metal mouth._
Ticking Bloodhounds. Partners to the clockwork huntsmen, these black hounds follow the trails of criminals, escaped slaves, and other unfortunates. Their infused spirits are those of hunting hounds, and their animating magic allows them to follow a scent with preternatural speed and accuracy.
Toy Variants. Some claim the infusion of animal spirits into clockwork hounds was one of the great arcane discoveries that made the creation of the gearforged possible; others say that it has done nothing but make clockwork mages rich. Certainly the earliest hounds were built for work and war, but the most recent varieties also include some that are deceptively big-eyed and painted as children’s toys or to match a young aristocrat’s favorite outfit.
Serve the Rulers. Despite this brief flirtation with fashion, most clockwork hounds continue to serve town watches, royal huntsmen, road wardens, moneylenders, and criminal gangs as loyal trackers and guards.
Constructed Nature. A clockwork hound doesn’t require air, food, drink, or sleep.

Stat block

Cha
1
Con
14
Dex
15
Int
1
Str
16
Wis
10
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 14
Skills
Athletics: 7; Perception: 4
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
  • Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.
Languages
understands Common
Saving throws
Dexterity: 4; Constitution: 4
Damage immunities
poison, psychic
Special abilities
  • Immutable Form. The clockwork hound is immune to any spell or effect that would alter its form.
  • Magic Resistance. The clockwork hound has advantage on saving throws against spells and other magical effects.
  • Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.