Clockwork Pugilist
Medium Construct, unaligned. CR 1, AC 15, 32 HP. Traits: Construct Nature, Immutable Form, Magic Resistance.
- Armor class
- 15
- Hit points
- 32
- Challenge
- 1
- Creature type
- Construct
- Size
- Medium
- Alignment
- unaligned
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 16
- Wis
- 13
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Two Fist attacks.
- Fist. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage.
- Brass Onslaught (Recharge 6). The pugilist moves up to 10 ft. and makes one fist attack. If it hits the target takes an extra 10 (3d6) bludgeoning damage. This movement doesn't provoke opportunity attacks.
- Languages
- Common
- Reactions
- Get Down Sir!. When a creature within 5 ft. of the pugilist is targeted by a ranged attack or spell the pugilist steps in the way and the ranged attack or spell targets the pugilist instead.
- Parry. +2 to its AC vs. one melee attack that would hit it. Must see attacker and have at least one hand empty.
- Saving throws
- Strength: 5; Constitution: 4
- Damage immunities
- poison, psychic
- Special abilities
- Construct Nature. A clockwork pugilist doesn't require air food drink or sleep.
- Immutable Form. Immune: form-altering spells/effects.
- Magic Resistance. Advantage: spell/magic effect saves.
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).