Clockwork Sentinel
Medium Construct. CR 4, AC 18, 60 HP. Traits: False Appearance, Clockwork Nature, Immutable Form.
- Armor class
- 18
- Hit points
- 60
- Challenge
- 4
- Creature type
- Construct
- Size
- Medium
Stat block
- Cha
- 1
- Con
- 16
- Dex
- 12
- Int
- 1
- Str
- 16
- Wis
- 6
- Speed
- Walk: 35
- Senses
- blindsight 120 ft. (blind beyond that range), passive Perception 12
- Skills
- Survival: 0; Athletics: 5; Perception: 0
- Actions
- Multiattack. The sentinel attacks three times.
- Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
- Calculated Sweep. The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.
- Reactions
- Parry. The sentinel adds 2 to its AC against one melee attack that would hit it.
- Damage immunities
- poison, psychic
- Special abilities
- False Appearance. While motionless, the sentinel is indistinguishable from normal armor.
- Clockwork Nature. A clockwork doesnt require air, nourishment, or rest, and is immune to disease.
- Immutable Form. The clockwork is immune to any effect that would alter its form.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).