Clockwork Sentinel

Medium Construct. CR 4, AC 18, 60 HP. Traits: False Appearance, Clockwork Nature, Immutable Form.

Armor class
18
Hit points
60
Challenge
4
Creature type
Construct
Size
Medium

Stat block

Cha
1
Con
16
Dex
12
Int
1
Str
16
Wis
6
Speed
Walk: 35
Senses
blindsight 120 ft. (blind beyond that range), passive Perception 12
Skills
Survival: 0; Athletics: 5; Perception: 0
Actions
  • Multiattack. The sentinel attacks three times.
  • Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
  • Calculated Sweep. The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit the target makes a DC 13 Strength saving throw falling prone on a failure.
Reactions
  • Parry. The sentinel adds 2 to its AC against one melee attack that would hit it.
Damage immunities
poison, psychic
Special abilities
  • False Appearance. While motionless, the sentinel is indistinguishable from normal armor.
  • Clockwork Nature. A clockwork doesnt require air, nourishment, or rest, and is immune to disease.
  • Immutable Form. The clockwork is immune to any effect that would alter its form.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.