Clockwork Tactician

Medium Construct, lawful neutral. CR 11, AC 16, 150 HP. Traits: Construct Nature, Immutable Form, Magic Resistance, Magic Weapons, Pack Tactics.

Armor class
16
Hit points
150
Challenge
11
Creature type
Construct
Size
Medium
Alignment
lawful neutral

Stat block

Cha
11
Con
17
Dex
14
Int
20
Str
20
Wis
15
Speed
Walk: 30
Senses
darkvision 120', passive Perception 16
Skills
Perception: 2
Actions
  • Multiattack. Four Multiweapon attacks.
  • Multiweapon. Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage piercing or slashing. The clockwork tactician chooses the damage type when it attacks.
  • Heavy Crossbow. Ranged Weapon Attack: +6 to hit 100/400' one target 7 (1d10+2) piercing damage.
Languages
Common + up to two languages of its creator
Reactions
  • Quick Study. When a creature hits tactician with attack tactician makes DC 13 Int check. Success: it chooses one of:Tactician has advantage on melee attack rolls vs. the attacker.Attacker has disadvantage on attack rolls vs. the tactician.Tactician has resistance to damage type of attack that hit it.Can have more than one benefit active at a time. They end when it attacks a different creature or uses Quick Study on another.
Damage immunities
poison, psychic
Special abilities
  • Construct Nature. Doesn't require air food drink or sleep.
  • Immutable Form. Immune: form-altering spells/effects.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Magic Weapons. Weapon attacks are magical.
  • Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
Damage resistances
nonmagic B/P/S attacks
Condition immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.