Cloud Giant Noble

Huge Giant. CR 12, AC 14, 187 HP. Traits: Cloud Sight, Innate Spellcasting.

Armor class
14
Hit points
187
Challenge
12
Creature type
Giant
Size
Huge

Stat block

Cha
16
Con
22
Dex
10
Int
12
Str
27
Wis
16
Speed
Walk: 40
Senses
passive Perception 17
Skills
Insight: 7; Perception: 7; Persuasion: 7
Actions
  • Multiattack. The giant attacks twice with its glaive.
  • Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.
  • Fog Cloud (1st-Level; V, S, Concentration). The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.
  • Arc Lightning (1/Day). Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.
  • Blinking Blades (1/Day). The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.
  • Reverse Gravity (1/Day). Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.
  • Silver Tongue (1/Day). One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.
Languages
Common, Giant
Saving throws
Wisdom: 7; Charisma: 7; Strength: 12; Constitution: 10
Special abilities
  • Cloud Sight. Clouds and fog do not impair the giants vision.
  • Innate Spellcasting. The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form
Damage resistances
lightning, thunder

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.