Cloud Giant Noble
Huge Giant. CR 12, AC 14, 187 HP. Traits: Cloud Sight, Innate Spellcasting.
- Armor class
- 14
- Hit points
- 187
- Challenge
- 12
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 16
- Con
- 22
- Dex
- 10
- Int
- 12
- Str
- 27
- Wis
- 16
- Speed
- Walk: 40
- Senses
- passive Perception 17
- Skills
- Insight: 7; Perception: 7; Persuasion: 7
- Actions
- Multiattack. The giant attacks twice with its glaive.
- Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw. On a failure it is pushed up to 10 feet away from the giant and knocked prone.
- Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 39 (9d6 + 8) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 20 Strength saving throw falling prone on a failure.
- Fog Cloud (1st-Level; V, S, Concentration). The giant creates a 20-foot-radius heavily obscured sphere of fog centered on a point it can see within 120 feet. The fog spreads around corners and can be dispersed by a moderate wind (at least 10 miles per hour). It lasts for 1 hour.
- Arc Lightning (1/Day). Up to three creatures within 60 feet that the giant can see make DC 15 Dexterity saving throws taking 42 (12d6) lightning damage on a failure or half damage on a success.
- Blinking Blades (1/Day). The giant magically teleports multiple times within a few seconds. The giant may make one glaive attack against each creature of its choice within 30 feet up to a maximum of 6 attacks.
- Reverse Gravity (1/Day). Each creature of the giants choice within 30 feet is magically hurled 60 feet in the air. If a creature hits an obstacle it takes 21 (6d6) bludgeoning damage. The creatures then fall taking falling damage as normal.
- Silver Tongue (1/Day). One creature that can hear the giant within 30 feet makes a DC 15 Wisdom saving throw. On a failure it is magically charmed by the giant for 1 hour. This effect ends if the giant or its allies harm the creature.
- Languages
- Common, Giant
- Saving throws
- Wisdom: 7; Charisma: 7; Strength: 12; Constitution: 10
- Special abilities
- Cloud Sight. Clouds and fog do not impair the giants vision.
- Innate Spellcasting. The giants spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light, 3/day each: feather fall, fly, misty step, telekinesis, 1/day each: control weather, gaseous form
- Damage resistances
- lightning, thunder
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).