Cloud Giant

Huge giant, neutral good (50%) or neutral evil (50%). CR 9, AC 14, 200 HP. Traits: Keen Smell, Innate Spellcasting.

Armor class
14
Hit points
200
Challenge
9
Creature type
Giant
Size
Huge
Alignment
neutral good (50%) or neutral evil (50%)

Stat block

Cha
16
Con
22
Dex
10
Int
12
Str
27
Wis
16
Speed
40 ft.
Senses
passive Perception 17
Skills
Insight +7, Perception +7
Actions
  • Multiattack. The giant makes two morningstar attacks.
  • Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Languages
Common, Giant
Saving throws
CON +10, WIS +7, CHA +7
Special abilities
  • Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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