Coastline Reaper
Large Monstrosity, unaligned. CR 9, AC 16, 144 HP. Traits: Glowing Organs, Hold Breath, Water Breathing.
- Armor class
- 16
- Hit points
- 144
- Challenge
- 9
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 8
- Con
- 17
- Dex
- 18
- Int
- 4
- Str
- 10
- Wis
- 14
- Speed
- Swim: 40; Walk: 10
- Senses
- darkvision 60', passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. Two Tentacle Lashes and one Stinging Tentacle.
- Tentacle Lash. Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.
- Stinging Tentacle. Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.
- Frightening Visage (Recharge 5-6). If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.
- Languages
- —
- Saving throws
- Dexterity: 8; Constitution: 7
- Special abilities
- Glowing Organs. While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.
- Hold Breath. While out of water can hold its breath for 30 min.
- Water Breathing. Can breathe only underwater.
- Damage resistances
- cold, poison
- Condition immunities
- exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).