Coastline Reaper

Large Monstrosity, unaligned. CR 9, AC 16, 144 HP. Traits: Glowing Organs, Hold Breath, Water Breathing.

Armor class
16
Hit points
144
Challenge
9
Creature type
Monstrosity
Size
Large
Alignment
unaligned

Stat block

Cha
8
Con
17
Dex
18
Int
4
Str
10
Wis
14
Speed
Swim: 40; Walk: 10
Senses
darkvision 60', passive Perception 12
Skills
Perception: 2
Actions
  • Multiattack. Two Tentacle Lashes and one Stinging Tentacle.
  • Tentacle Lash. Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage.
  • Stinging Tentacle. Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself.
  • Frightening Visage (Recharge 5-6). If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.
Languages
—
Saving throws
Dexterity: 8; Constitution: 7
Special abilities
  • Glowing Organs. While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius.
  • Hold Breath. While out of water can hold its breath for 30 min.
  • Water Breathing. Can breathe only underwater.
Damage resistances
cold, poison
Condition immunities
exhaustion, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.