Colláis
The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster
- Armor class
- 16
- Hit points
- 150
- Challenge
- 10
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- neutral
The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place._
Summoned Protector. If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a colláis. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A colláis returns to its home plane after 24 hours.
Stat block
- Cha
- 13
- Con
- 14
- Dex
- 15
- Int
- 10
- Str
- 19
- Wis
- 17
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 17
- Skills
- Perception: 7; Intimidation: 9
- Actions
- Multiattack. The colláis makes one gore attack and two hooves attacks.
- Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Cry of the Forest. The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colláis's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis's choice.
- Languages
- understands Common and Sylvan but can’t speak
- Saving throws
- Charisma: 5
- Special abilities
- Impale and Toss. When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.
- Magic Resistance. The colláis has advantage on saving throws against spells and other magical effects.
- Damage resistances
- bludgeoning, piercing, and slashing damage from nonmagical attacks
- Condition immunities
- charmed, frightened
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).