Colláis

The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster

Armor class
16
Hit points
150
Challenge
10
Creature type
Monstrosity
Size
Large
Alignment
neutral

The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place._
Summoned Protector. If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a colláis. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A colláis returns to its home plane after 24 hours.

Stat block

Cha
13
Con
14
Dex
15
Int
10
Str
19
Wis
17
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 17
Skills
Perception: 7; Intimidation: 9
Actions
  • Multiattack. The colláis makes one gore attack and two hooves attacks.
  • Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Cry of the Forest. The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colláis's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis's choice.
Languages
understands Common and Sylvan but can’t speak
Saving throws
Charisma: 5
Special abilities
  • Impale and Toss. When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.
  • Magic Resistance. The colláis has advantage on saving throws against spells and other magical effects.
Damage resistances
bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition immunities
charmed, frightened

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.