Commoner

Medium Humanoid. CR 0, AC 10, 8 HP.

Armor class
10
Hit points
8
Challenge
0
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
10
Dex
10
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
-
Skills
Actions
  • Club. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.
  • Sling. _Ranged Weapon Attack:_ +2 to hit, range 30/120 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.
  • Angry Mob (1/Day). The commoner moves up to half its speed toward a creature it can see. Each friendly commoner within 30 feet of the commoner can use its reaction to join the angry mob and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating commoner is within 5 feet of the target, the target must make a DC 10 DEX save, taking 2 (1d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each commoner after the first that participated in the angry mob and that is within 10 feet of the target, the damage increases by 1 as stones, clubs, sticks, and similar "weapons" fly at the target from all angles. Afterwards, each commoner after the first that participated in the mob can't use Angry Mob until it finishes a short or long rest.
Languages
any one language (usually Common)
Saving throws
Wisdom: 0; Charisma: 0; Strength: 0; Dexterity: 0; Constitution: 0; Intelligence: 0

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.