Commoner Mob

Huge Humanoid. CR 0, AC 10, 45 HP. Traits: Area Vulnerability, Mob Dispersal, Mob.

Armor class
10
Hit points
45
Challenge
0
Creature type
Humanoid
Size
Huge

Stat block

Cha
10
Con
10
Dex
10
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Skills
Actions
  • Clubs. Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
  • Stones. Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
Languages
any one
Special abilities
  • Area Vulnerability. The mob takes double damage from any effect that targets an area.
  • Mob Dispersal. When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.
  • Mob. The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.