Coralfish
Small Monstrosity. CR 1/2, AC 12, 27 HP. Traits: Aquatic.
- Armor class
- 12
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Monstrosity
- Size
- Small
Stat block
- Cha
- 5
- Con
- 12
- Dex
- 14
- Int
- 2
- Str
- 6
- Wis
- 12
- Speed
- Swim: 40; Walk: 20
- Senses
- darkvision 60 ft., passive Perception 11
- Skills
- Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 11 Constitution saving throw against being petrified. On a failure the target is restrained as it begins to turn to a brightly colored statue. A lesser restoration spell ends this effect. If still restrained the creature must repeat the saving throw at the end of its next turn. On a success the effect ends. On a failure the creature is petrified for 24 hours.
- Reactions
- Frenzy (1/Day). When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature.
- Special abilities
- Aquatic. The coralfish can only breathe underwater.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).