Corrupting Ooze
_A corrupting ooze boils and bubbles with rank marsh gas and the fetid stench of the sewer, and it leaves a stinking trail of acidic slime wherever it goes._ **Swim and Walk.** A corrupting ooze is a
- Armor class
- 12
- Hit points
- 115
- Challenge
- 5
- Creature type
- Ooze
- Size
- Large
- Alignment
- neutral evil
_A corrupting ooze boils and bubbles with rank marsh gas and the fetid stench of the sewer, and it leaves a stinking trail of acidic slime wherever it goes._
Swim and Walk. A corrupting ooze is a festering slime that can slither and even swim like a gigantic sea slug, or it can assume a roughly humanoid form and shamble through the streets, though its stench and its lack of speech make it unlikely that anyone might mistake it for a normal person. They are frequently soldiers and servants to heralds of blood and darkness.
Dissolve Bones. A corrupting ooze can absorb an entire large animal or small person, simply dissolving everything including the bones in a matter of minutes. This function makes them an important element of certain dark rituals.
Stat block
- Cha
- 1
- Con
- 22
- Dex
- 10
- Int
- 4
- Str
- 16
- Wis
- 2
- Speed
- Swim: 30; Walk: 20
- Senses
- blindsight 60 ft., tremorsense 60 ft., passive Perception 5
- Skills
- Stealth: 3
- Actions
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).
- Languages
- -
- Damage immunities
- acid, fire, poison
- Special abilities
- Corrupting Touch. When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
- Strong Swimmer. A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
- Damage resistances
- slashing, bludgeoning
- Condition immunities
- exhaustion, frightened, paralyzed, petrified, poisoned
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).