Couatl
Medium Celestial. CR 4, AC 17, 77 HP. Traits: Celestial Resilience, Inscrutable, Magic Resistance, Magic Weapons.
- Armor class
- 17
- Hit points
- 77
- Challenge
- 4
- Creature type
- Celestial
- Size
- medium
Stat block
- Cha
- 22
- Con
- 16
- Dex
- 20
- Int
- 18
- Str
- 16
- Wis
- 24
- Speed
- Fly: 90; Walk: 30
- Senses
- truesight 120 ft.
- Skills
- Actions
- Multiattack. The couatl makes one Bite attack and one Constrict attack.
- Bite. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way.
- Constrict. _Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target.
- Healing Hiss (3/Day). The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison.
- Languages
- all,telepathy 120 ft.
- Reactions
- Rainbow Shield. When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead.
- Saving throws
- Wisdom: 7; Charisma: 6; Strength: 3; Dexterity: 5; Constitution: 3; Intelligence: 4
- Damage immunities
- psychic
- Special abilities
- Celestial Resilience. The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- Inscrutable. The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage.
- Magic Resistance. The couatl has advantage on saves against spells and other magical effects.
- Magic Weapons. The couatl's weapon attacks are magical.
- Damage resistances
- Celestial Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.