Coven Sea Hag

Medium Fey. CR 4, AC 14, 75 HP. Traits: Amphibious, Curse, Innate Spellcasting.

Armor class
14
Hit points
75
Challenge
4
Creature type
Fey
Size
Medium

Stat block

Cha
16
Con
16
Dex
12
Int
12
Str
16
Wis
12
Speed
Swim: 40; Walk: 30
Senses
darkvision 60 ft., passive Perception 11
Skills
Arcana: 3; Insight: 3; Deception: 5
Actions
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.
  • Death Glare (Gaze). One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw the creature drops to 0 hit points. On a success the creature takes 7 (2d6) psychic damage.
  • Multiattack. The hag attacks twice with its claws.
  • Lightning Blast (Recharge 5-6). An 80-foot-long 5-foot-wide lightning bolt springs from the hags extended claw. Each creature in the area makes a DC 13 Dexterity saving throw taking 21 (6d6) lightning damage on a failed save or half damage on a success.
Languages
Aquan, Common, Giant
Saving throws
Wisdom: 3; Constitution: 5
Special abilities
  • Amphibious. The hag can breathe air and water.
  • Curse. A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature.
  • Innate Spellcasting. The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.