Crab
Tiny Beast. CR 0, AC 11, 9 HP. Traits: Amphibious.
- Armor class
- 11
- Hit points
- 9
- Challenge
- 0
- Creature type
- Beast
- Size
- tiny
Stat block
- Cha
- 2
- Con
- 10
- Dex
- 10
- Int
- 1
- Str
- 2
- Wis
- 8
- Speed
- Swim: 20; Walk: 20
- Senses
- keensense 30 ft.
- Skills
- Actions
- Claw. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.
- Languages
- -
- Saving throws
- Wisdom: -1; Charisma: -4; Strength: -4; Dexterity: 0; Constitution: 0; Intelligence: -5
- Special abilities
- Amphibious. The crab can breathe air and water.
- Damage resistances
- slashing
- Damage vulnerabilities
- bludgeoning
Source and licence
From Black Flag Reference Document.
Licence: ORC License.