Crab

Tiny Beast. CR 0, AC 11, 9 HP. Traits: Amphibious.

Armor class
11
Hit points
9
Challenge
0
Creature type
Beast
Size
tiny

Stat block

Cha
2
Con
10
Dex
10
Int
1
Str
2
Wis
8
Speed
Swim: 20; Walk: 20
Senses
keensense 30 ft.
Skills
Actions
  • Claw. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.
Languages
-
Saving throws
Wisdom: -1; Charisma: -4; Strength: -4; Dexterity: 0; Constitution: 0; Intelligence: -5
Special abilities
  • Amphibious. The crab can breathe air and water.
Damage resistances
slashing
Damage vulnerabilities
bludgeoning

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.