Crimson Jelly

Tiny Ooze. CR 1/2, AC 12, 20 HP. Traits: Amorphous, Blood Sense, Ooze Nature, Ooze Resilience, Tainted Attacks, Transparent.

Armor class
12
Hit points
20
Challenge
0.5
Creature type
Ooze
Size
tiny

Stat block

Cha
8
Con
10
Dex
18
Int
1
Str
2
Wis
10
Speed
Fly: 60; Swim: 30; Walk: 0; Hover: true
Senses
keensense 10 ft. (can't sense beyond this radius)
Skills
Actions
  • Feeding Paddles. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) necrotic damage. The crimson jelly gains temporary HP equal to the necrotic damage dealt, and it attaches to the target. If the jelly had advantage on this attack, it attaches to the target's face, leaving the target unable to breathe or speak while the jelly is attached.<br>While attached, the crimson jelly can use only the Feeding Paddles action, and it moves with the target whenever the target moves, requiring none of the jelly's movement. The Crimson jelly can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the jelly by succeeding on a DC 12 STR check.
Languages
-
Saving throws
Wisdom: 0; Charisma: -1; Strength: -4; Dexterity: 4; Constitution: 0; Intelligence: -5
Damage immunities
necrotic,grappled,Ooze Resilience
Special abilities
  • Amorphous. The crimson jelly can move through space as narrow as 1 inch wide without squeezing.
  • Blood Sense. The crimson jelly can pinpoint, by scent, the location of creatures that aren't Constructs or Undead and that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
  • Ooze Nature. The crimson jelly doesn't require sleep.
  • Ooze Resilience. The crimson jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.
  • Tainted Attacks. A creature that is reduced to 0 HP by a crimson jelly must succeed on a DC 9 CHA save or suffer one level of exhaustion. While a creature suffers from this exhaustion, it loses most of its memories aside from basic information about itself, such as its name and its capabilities, and it is wracked with nightmarish visions that include a crimson rune.
  • Transparent. While in an area of dim or bright light, the crimson jelly is invisible. While in darkness, creatures without darkvision can see the jelly's faint crimson glow.
Damage resistances
Ooze Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.