Cueyatl
Small Humanoid, lawful evil. CR 1/2, AC 11, 21 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap.
- Armor class
- 11
- Hit points
- 21
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 10
- Con
- 11
- Dex
- 12
- Int
- 10
- Str
- 10
- Wis
- 11
- Speed
- Swim: 30; Walk: 30; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Stealth: 3
- Actions
- Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
- Languages
- Cueyatl
- Special abilities
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).