Cueyatl

Small Humanoid, lawful evil. CR 1/2, AC 11, 21 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap.

Armor class
11
Hit points
21
Challenge
0.5
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
10
Con
11
Dex
12
Int
10
Str
10
Wis
11
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth: 3
Actions
  • Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Languages
Cueyatl
Special abilities
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.