Cueyatl Moon Priest

Small Humanoid, lawful evil. CR 5, AC 13, 81 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap, Spellcasting.

Armor class
13
Hit points
81
Challenge
5
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
12
Con
12
Dex
12
Int
10
Str
10
Wis
16
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 16
Skills
Medicine: 6; Religion: 3; Perception: 6
Actions
  • Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
  • Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.
Languages
Common, Cueyatl
Saving throws
Constitution: 4
Special abilities
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
  • Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.