Cueyatl Moon Priest
Small Humanoid, lawful evil. CR 5, AC 13, 81 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap, Spellcasting.
- Armor class
- 13
- Hit points
- 81
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 12
- Con
- 12
- Dex
- 12
- Int
- 10
- Str
- 10
- Wis
- 16
- Speed
- Swim: 30; Walk: 30; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 16
- Skills
- Medicine: 6; Religion: 3; Perception: 6
- Actions
- Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
- Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.
- Languages
- Common, Cueyatl
- Saving throws
- Constitution: 4
- Special abilities
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
- Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).