Cueyatl Sea Priest

Small Humanoid, lawful evil. CR 1, AC 12, 45 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Speak with Sea Life, Spellcasting, Standing Leap.

Armor class
12
Hit points
45
Challenge
1
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
10
Con
12
Dex
12
Int
10
Str
10
Wis
14
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 12
Skills
Medicine: 4; Religion: 2
Actions
  • Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
Languages
Aquan, Cueyatl
Saving throws
Dexterity: 3
Special abilities
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Speak with Sea Life. The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
  • Spellcasting. The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): guidance, poison spray 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.