Cueyatl Sea Priest
Small Humanoid, lawful evil. CR 1, AC 12, 45 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Speak with Sea Life, Spellcasting, Standing Leap.
- Armor class
- 12
- Hit points
- 45
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 12
- Int
- 10
- Str
- 10
- Wis
- 14
- Speed
- Swim: 30; Walk: 30; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Medicine: 4; Religion: 2
- Actions
- Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
- Languages
- Aquan, Cueyatl
- Saving throws
- Dexterity: 3
- Special abilities
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Speak with Sea Life. The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
- Spellcasting. The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): guidance, poison spray 1st level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).