Cueyatl Warrior
Small Humanoid, lawful evil. CR 1, AC 13, 36 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap.
- Armor class
- 13
- Hit points
- 36
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 12
- Wis
- 11
- Speed
- Swim: 30; Walk: 30; Climb: 20
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Survival: 2; Acrobatics: 4
- Actions
- Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.
- Languages
- Cueyatl
- Saving throws
- Strength: 2
- Special abilities
- Amphibious. The cueyatl can breathe air and water.
- Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
- Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
- Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).