Cueyatl Warrior

Small Humanoid, lawful evil. CR 1, AC 13, 36 HP. Traits: Amphibious, Jungle Camouflage, Slippery, Standing Leap.

Armor class
13
Hit points
36
Challenge
1
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
10
Con
12
Dex
14
Int
10
Str
12
Wis
11
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
darkvision 60 ft., passive Perception 10
Skills
Survival: 2; Acrobatics: 4
Actions
  • Battleaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 7 (2d6) poison damage, or 7 (1d10 + 2) slashing damage plus 7 (2d6) poison damage if used with two hands.
Languages
Cueyatl
Saving throws
Strength: 2
Special abilities
  • Amphibious. The cueyatl can breathe air and water.
  • Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
  • Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
  • Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.