Cult Fanatic

Medium humanoid (any race), any non-good alignment. CR 2, AC 13, 22 HP. Traits: Dark Devotion, Spellcasting.

Armor class
13
Hit points
22
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
any non-good alignment

Stat block

Cha
14
Con
12
Dex
14
Int
10
Str
11
Wis
13
Speed
30 ft.
Senses
passive Perception 11
Skills
Deception +4, Persuasion +4, Religion +2
Actions
  • Multiattack. The fanatic makes two melee attacks.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Languages
any one language (usually Common)
Special abilities
  • Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
  • Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

Every licence notice Tavern Bag relies on.