Cult Fanatic
Medium humanoid (any race), any non-good alignment. CR 2, AC 13, 22 HP. Traits: Dark Devotion, Spellcasting.
- Armor class
- 13
- Hit points
- 22
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- any non-good alignment
Stat block
- Cha
- 14
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 11
- Wis
- 13
- Speed
- 30 ft.
- Senses
- passive Perception 11
- Skills
- Deception +4, Persuasion +4, Religion +2
- Actions
- Multiattack. The fanatic makes two melee attacks.
- Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
- Languages
- any one language (usually Common)
- Special abilities
- Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.