Cultist
Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Fanatic.
- Armor class
- 12
- Hit points
- 9
- Challenge
- 0.125
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 10
- Str
- 10
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Skills
- Religion: 2; Deception: 2
- Actions
- Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Cultists worship forbidden gods, devils, demons, and other sinister beings. Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
- Languages
- any one
- Special abilities
- Fanatic. The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).