Cultist

Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Fanatic.

Armor class
12
Hit points
9
Challenge
0.125
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
10
Dex
14
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
passive Perception 10
Skills
Religion: 2; Deception: 2
Actions
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Cultists worship forbidden gods, devils, demons, and other sinister beings. Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.
Languages
any one
Special abilities
  • Fanatic. The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.